Hey everyone, I too want to apologize for the 'blog drought' as it's been extremely hectic here in the city of Rochester for me. First came finals which were suddenly plagued by my tendon swelling up (R.S.I.) from too much typing, and lab work ( not to mention gaming :-p). Followed by graduation and all the numerous interviews, etc.. Suffice to say, I am now working days training at Highland Hospital as a Medical Technologist in their chemistry lab. And despite all this I have been keeping up on my gaming. Lately I have been playing Puzzle Quest, Crush, Warhawk, Home, and Crackdown. I will do a mini-review of some of these once I have time. I now have to return to learning more urinalysis. And trust me...being elbow deep in urine samples all day is the worst, and this aspect of the lab was said to take around 2 months....uggh.
Until then, keep gaming.
Monday, June 25, 2007
Thursday, June 21, 2007
Sorry about the blog drought
I apologize for the lack of posts over the past few weeks. This is a bit of a transition period for myself as well as Matt. I am unemployed at the moment and have to deal with a dial-up Internet connection, lol. Matt just started working full time and he's still trying to adjust to a new schedule and such. Last but not least, after talking with Matt on the phone the other night, neither of us has really been playing anything lately.
My brother let me borrow his Gamecube a few weeks ago and the novelty of the gesture has just about worn off. I beat The Legend of Zelda: The Windwaker a few weeks ago and the game surprisingly still looks impressive. There are a few nagging issues I still have with that game and I'm guessing those issues still exist in the Twilight Princess. I turned around and started playing with the Legend of Zelda collector's disc which people received after pre-ordering the Windwaker. The Ocarina of Time still plays well, but it shows how little Nintendo is willing to budge on the Zelda franchise. Ocarina of Time and the Windwaker came out about 5 years apart from each other, yet some old problems still rear their ugly heads. The characters do not speak (nor do they in Twilight Princess, which is pathetic). The majority of the boss encounters look great, but offer little to no challenge. The story is just a rehash of the previous games. If Nintendo wants to see this series evolve, they're going to have to take some more risks.
On a quick note, Manhunt 2 has been banned in certain territories and I could care less. The first game was rubbish and is the only game in my two decades of gaming I felt pushed things too far. Jamming nails into people's eyes (not actually in the game, but just an example of the level of violence) or suffocating people to death simply doesn't need to be in a game, period. I know you might think, "But Aaron, didn't you give God of War and God of War II rave reviews?" Yup, I did. Play those games and then play Manhunt. You'll understand the difference afterwards. Not only is God of War a far better franchise, but the tone and context of the violence of the game is far different.
note: Nintendo, Matt and I (and at least a million other gamers) will each buy a DS if you release software that teaches us Japanese. Get on that.
My brother let me borrow his Gamecube a few weeks ago and the novelty of the gesture has just about worn off. I beat The Legend of Zelda: The Windwaker a few weeks ago and the game surprisingly still looks impressive. There are a few nagging issues I still have with that game and I'm guessing those issues still exist in the Twilight Princess. I turned around and started playing with the Legend of Zelda collector's disc which people received after pre-ordering the Windwaker. The Ocarina of Time still plays well, but it shows how little Nintendo is willing to budge on the Zelda franchise. Ocarina of Time and the Windwaker came out about 5 years apart from each other, yet some old problems still rear their ugly heads. The characters do not speak (nor do they in Twilight Princess, which is pathetic). The majority of the boss encounters look great, but offer little to no challenge. The story is just a rehash of the previous games. If Nintendo wants to see this series evolve, they're going to have to take some more risks.
On a quick note, Manhunt 2 has been banned in certain territories and I could care less. The first game was rubbish and is the only game in my two decades of gaming I felt pushed things too far. Jamming nails into people's eyes (not actually in the game, but just an example of the level of violence) or suffocating people to death simply doesn't need to be in a game, period. I know you might think, "But Aaron, didn't you give God of War and God of War II rave reviews?" Yup, I did. Play those games and then play Manhunt. You'll understand the difference afterwards. Not only is God of War a far better franchise, but the tone and context of the violence of the game is far different.
note: Nintendo, Matt and I (and at least a million other gamers) will each buy a DS if you release software that teaches us Japanese. Get on that.
Wednesday, May 9, 2007
Help Matt Decide
Now don't we all feel Matt should get an X-BOX 360 in addition to his PS3? I think he should. *hint, hint* No peer pressure, Matt. Nope, none at all, lol.
Sunday, May 6, 2007
RIP PS2
I never set beverages within any distance of my gaming systems. Never. I was listening to the Sabres and Rangers game when I got up to open the bedroom window a bit. I set down the Diet Dr. Pepper can on the same level as the PS2 while I had Tekken 5 on pause. I came back to the living room and was slightly distracted by a yell outside. I quickly turned, forgetting my position and banging my foot against the entertainment center. This particular entertainment center is very wobbly and the Diet Dr. Pepper can quickly emptied itself onto my running PS2. Sparks flew out of the machine and I quickly shut off the circuit breaker for the outlet.
"NNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" *Darth Vader pose*
Thanks for the good times, PS2. At least we got to play God of War II together *sniffs*. Alright, alright. Enough with the nerdy shit. I'll close with a top 10 list of games that I've owned or played for PS2. This is not an all-encompassing list as I've obviously not played every one of the probably thousand or so PS2 games. Feel free to add your own.
1. God of War 2
2. God of War
3. Final Fantasy XII
4. Dragon Quest VIII
5. Devil May Cry
6. Final Fantasy X
7. SSX 3
8. Twisted Metal Black
9. Soul Calibur II
10. Black
note: Notice how many of these are sequels? Hmmm.
"NNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!" *Darth Vader pose*
Thanks for the good times, PS2. At least we got to play God of War II together *sniffs*. Alright, alright. Enough with the nerdy shit. I'll close with a top 10 list of games that I've owned or played for PS2. This is not an all-encompassing list as I've obviously not played every one of the probably thousand or so PS2 games. Feel free to add your own.
1. God of War 2
2. God of War
3. Final Fantasy XII
4. Dragon Quest VIII
5. Devil May Cry
6. Final Fantasy X
7. SSX 3
8. Twisted Metal Black
9. Soul Calibur II
10. Black
note: Notice how many of these are sequels? Hmmm.
Tuesday, May 1, 2007
An updated take on God of War 2
God of War II is the best game for Playstation 2. The game absolutely pushes the Playstation 2 hardware to the max. After God of War, I seriously wondered just how much harder the system could be pushed. The art direction, lighting, animation, use of color, and art style makes most "next generation" games look like shit. This is what happens when you let great artists show their stuff. The soundtrack trumps the first effort and the sound effects match the action just as you would expect them too.
God of War II plays fantastic. From the title screen, the game almost never gives you a break. Here or there I did find myself scratching my head thanks to a puzzle, but 98% of time, you're fighting enemies, dodging projectiles, avoiding traps, and fighting what seems like an endless amount of mini bosses and bosses. To be honest, some of the mini bosses were even more challenging than the bosses themselves. All of the bosses so far have been incredibly well designed. They look fantastic and all offer a unique challenge with their own quick time events. Kratos gets a bunch of new moves and weapons including the ability to use his swords as a grappling hook. To be honest, after seeing how well this mechanic works, it really makes me want Konami to just copy the gameplay mechanic and take another shot at a 3D Castlevania. You use the swinging mechanic to close gaps, maneuver around bosses, and make your way through puzzles. I won't spoil it, but there's a great puzzle involving the swinging mechanic, swimming, slowing down time, and some pretty good reflexes on your part. You'll know it when you get to it.
God of War II makes use of an updated graphics engine, a modified combat engine, and a some enemies from the first game (though they do appear to look a little bit better). With that said, the game feels familiar, but new at the same time. It's hard to describe, but I think saying this is more of the same is a knock against the final product. God of War II makes me smile, even when it's kicking my ass or a vein's popping on my forehead thanks to a puzzle. If you have even a remote interest in Greek mythology or ancient history (if you've studied either, you know they're heavily intertwined), you'll get a kick out of the cast of characters. Do not watch any of the trailers or videos for God of War II if you haven't already. There's a reason why I've avoided revealing any of the cast or story in this review. I obviously won't give away the ending, but don't listen to the garbage some of the press have been spewing. The ending closes the story to God of War 2 and sets up what should be one hell of a third game on PS3.
There are a few nagging points to mention. The fixed camera is one of the best along with the original game and Ninja Gaiden, but it still provides a crippling angle from time to time. This is rare, but I thought I should mention it. The 'tight-rope-walking' of the first game (the underworld and Hades' challenge portion of Pandora's temple) is almost non-existent and will hopefully be eliminated completely in the third game. The tight-rope portions that are included are far less annoying than in the first game and make Kratos' feet 'sticky' so he's not as likely to fall off and have to pull himself up. That's really all I can think of and hopefully Matt will post his own review. There are a number of secrets to unlock in the game and there's a good deal of incentives to play through on the other difficulty levels and attempt the Challenge of the Gods.
God of War 2 is the best game on Playstation 2. It's the most intense 14-16 hours of gaming you can find on Sony's aging machine. The action is beautiful, sounds amazing, and leaves you breathless and hungry for more. Hats off to Corey and Co. for the extraordinary effort. I readily look forward to the third and final chapter in the series.
God of War II plays fantastic. From the title screen, the game almost never gives you a break. Here or there I did find myself scratching my head thanks to a puzzle, but 98% of time, you're fighting enemies, dodging projectiles, avoiding traps, and fighting what seems like an endless amount of mini bosses and bosses. To be honest, some of the mini bosses were even more challenging than the bosses themselves. All of the bosses so far have been incredibly well designed. They look fantastic and all offer a unique challenge with their own quick time events. Kratos gets a bunch of new moves and weapons including the ability to use his swords as a grappling hook. To be honest, after seeing how well this mechanic works, it really makes me want Konami to just copy the gameplay mechanic and take another shot at a 3D Castlevania. You use the swinging mechanic to close gaps, maneuver around bosses, and make your way through puzzles. I won't spoil it, but there's a great puzzle involving the swinging mechanic, swimming, slowing down time, and some pretty good reflexes on your part. You'll know it when you get to it.
God of War II makes use of an updated graphics engine, a modified combat engine, and a some enemies from the first game (though they do appear to look a little bit better). With that said, the game feels familiar, but new at the same time. It's hard to describe, but I think saying this is more of the same is a knock against the final product. God of War II makes me smile, even when it's kicking my ass or a vein's popping on my forehead thanks to a puzzle. If you have even a remote interest in Greek mythology or ancient history (if you've studied either, you know they're heavily intertwined), you'll get a kick out of the cast of characters. Do not watch any of the trailers or videos for God of War II if you haven't already. There's a reason why I've avoided revealing any of the cast or story in this review. I obviously won't give away the ending, but don't listen to the garbage some of the press have been spewing. The ending closes the story to God of War 2 and sets up what should be one hell of a third game on PS3.
There are a few nagging points to mention. The fixed camera is one of the best along with the original game and Ninja Gaiden, but it still provides a crippling angle from time to time. This is rare, but I thought I should mention it. The 'tight-rope-walking' of the first game (the underworld and Hades' challenge portion of Pandora's temple) is almost non-existent and will hopefully be eliminated completely in the third game. The tight-rope portions that are included are far less annoying than in the first game and make Kratos' feet 'sticky' so he's not as likely to fall off and have to pull himself up. That's really all I can think of and hopefully Matt will post his own review. There are a number of secrets to unlock in the game and there's a good deal of incentives to play through on the other difficulty levels and attempt the Challenge of the Gods.
God of War 2 is the best game on Playstation 2. It's the most intense 14-16 hours of gaming you can find on Sony's aging machine. The action is beautiful, sounds amazing, and leaves you breathless and hungry for more. Hats off to Corey and Co. for the extraordinary effort. I readily look forward to the third and final chapter in the series.
Sunday, April 29, 2007
Finally...

Sorry for not posting this earlier this weekend, but it's been pretty hectic here with all the gaming, shows, and the whole 6 month anniversary thing. BUT I have a mini-review of the Ninja Gaiden Sigma demo.
First off, as soon as it loads up to the first level of the game you're instantly hit by the 'wow factor'. Team Ninja has seriously done a terrific job on this masterpiece. The controls are tight and pretty responsive. As it was my first foray into the Ninja Gaiden series on the newer consoles (I lacked an X-Box) I was very impressed by the game play. Gone was the typical button mashing action game, and what I saw was a game that pushed you to improve and learn how to truly play the game. Overall the action seemed to be in line with what Aaron had described to me about the original version. Graphically, WOW, that's all I can say. Sadly, I don't have a 1080p screen so I couldn't get the max potential, but in 720p and 60 fps this game was a beauty. I didn't notice any slowdown what so ever which was impressive. One of the more surprising things I found in the game was the use of the Six axis controller. Unlike most games played so far, the use of it isn't over used and cheesy. When using your Ninpo all you need to do is shake the controller to increase the power. Nothing awkward or over the top. The demo also has online rankings an additional unlockable difficulty level, and a mission for Rachel. Seeing screenshots of Rachel, I was worried that with her massive hammer/axe weapon that she was going to be a slow character. Man was I wrong, lol. She's just as responsive of Hayabusa. Her level also has online rankings too. Overall this has probably been the best demo I've ever played in terms of replay value. I've already caught myself playing it again and again to get a better score and faster time.
This game is going to be a MUST HAVE for any PS3 owner once it is released. Definitely a series I would like to see continued on both the PS3 and on the X-Box 360.
Thursday, April 26, 2007
Oh man, Oh man...
Just wait till after my test tommorow to get the full low down on the Ninja Gaiden Sigma demo...
stupid classes interfering with my gaming, psssht
stupid classes interfering with my gaming, psssht
Subscribe to:
Posts (Atom)
